In , Marion G. Harmon indie-published Wearing the Cape , a superhero novel. WtC was enthusiastically received by fans looking for good superhero fiction, and it and its six sequels have consistently been ranked in the top of their genre category. The books have introduced Astra, Artemis, and other "capes" to a growing legion of fans.
Many of these fans are also avid superhero RPG superhero gamers, who expressed a keen interest in seeing the world of the books given its own sourcebook or gamebook. And so And characters are limited to two powers each. Which I found a little confusing until I realized that the player defines the powers. Just like Wearing the Cape, the power level can be scaled up by increasing the But I find that two power limit kind hangs over the creation process.
And it lacks implicate support for flexible power pools, like magic or hypertech. Icons is a proto-Fate game, written before Fate Core was published. So the dice, rules, and nomenclature are a little different. You can also add limits to powers like in Champions. Icons has the Bronze Age of comics feel whereas Wearing the Cape feels contemporary, both in the way powers are built, but in the setting material.
In the setting material, all supers, called Breakthoughs, have a common origin. Since the divergence event a worldwide blackout called Besides breakouts, you can play a robot from the future, or a hyper-intelligent, vampire dog from a parallel universe, no problem. The setting material is very broad and accommodates a wide range of character origins.
But in the core setting, the Event happened in recent history. Character creation in Wearing the Cape includes power templates called Types which cover the major archetypes of super heroes. Wanna be a Hulk? Ajax Type. Wanna be a Superman? The Metamorph Type in particular crosses over with the other Types quite well. The rules build on Fate Core, but only a little.
High attributes grant bonuses to skills when appropriate, so a high strength grants a weapon rating to the Fight skill and an Armor Rating for defense. With characters with a high upper ceiling for their capabilities it makes sense. It has a few more Types, and a lot more of the setting, and a very satisfying number of Breakouts.
You can see the influences, but very few of these characters feel like direct analogs of properties published elsewhere. Compared to other NPC books for supers games this book is light on the villains. Many of the NPCs are private contractors using their powers to do a job. It makes the supers feel like the live in their world instead of on top of it, a feeling often lacking in the comics.
Need More NPCs? And the art is fantastic. No it's not, but I see you've found the spot now. I appreciate the excellent review.
Very nice book but even on Indierevolution, the shipping costs to the UK doubles the cost of the book. Thank you for the suggestion, and you're right--it's something that really needs to be done. Glad you enjoy the gamebook. Mr Harmon, I was wondering if there was any plan to offer a physical copy, be it hard bound or soft bound?
There is a very nice hardbound edition available at wearingthecape. Not unless the game gets picked up by a larger game-publisher later; even with Kickstarter funding, miniatures-production and marketing is time-intensive work. It would sure be nice, though. There are currently no plans in the works. However, future editions for different systems Savage Worlds, Cortex Prime, etc. And it is time to ask the perennial question: "Will this be available in POD at any point?
I'm not Marion, but on the google Plus list he is working on getting a print run into stores after the kickstarter backers get theirs, as well as looking at PoD down the road At this point I'm exploring all options, and PoD is certainly one of them. But if it does happen, it won't be for awhile; currently the PDF and the hardback edition are the two options.
Id be interested in the hardback option; yes please share the link, thanks. I'd also be interested in where I can get a physical copy as the Wearing the Cape website doesn't have one. The printed edition should become available this week, at wearingthecape. Andrew S. This book is not a good rules set to build your own superhero world for using the FATE system. That is what I was hoping for when I bought it and it was a bit of a disappointment on that front. The rules are pretty heavily interconnected with the set [ Anthony M.
I loved how [ Brendan C. A fantastic book series and a great supers setting for tabletop play! Michael H. I've played numerous instances of Fate campaigns, coming across some interesting Fate Worlds. My group was becoming powerful enough that a Supers campaign just made sense. I saw this a few months ago, noted the price and thought it would come down lik [ Christian F. When I had trouble downloading the game, the creator responded quickly to get me my copy I kickstarted.
He always responded quickly and checked in until I was satisfied. See All Ratings and Reviews. Browse Categories. Rule System. Apocalypse World Engine.
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Marion G. Original electronic Scanned image These products were created by scanning an original printed edition. Most older books are in scanned image format because original digital layout files never existed or were no longer available from the publisher. The result of this OCR process is placed invisibly behind the picture of each scanned page, to allow for text searching. However, any text in a given book set on a graphical background or in handwritten fonts would most likely not be picked up by the OCR software, and is therefore not searchable.
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