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You may be thinking that it's weird to choose to recut Kai as opposed to Z seeing as how Kai has most of the filler already removed anyway, but that was actually the incentive for me, at least at first.

Why remove the filler from Z when Kai has already done most of the work for me? Dragon Ball Recut was very labor-intensive, so any excuse to do less work is okay with me. I figured going through Kai would just be a matter of tweaking some things here and there and that it would be a breeze.

While that proved to be true at first, I am just about finished with the Freeza saga now and it has become just as exhausting an editing process as Dragon Ball was.

I'm basically going through and fixing Kai , trying to make it more of what people originally hoped it would be. That includes, among other things, removing any remaining filler that I can, uncensoring everything that I can, and correcting dialog mistakes in the English dub. I decided to release in chunks this time around. These episodes cover the Saiyan, Namek, and Freeza arcs in their entirety. See this post for more info. Why recut both Z and Kai, you ask? Because I'm a damn fool, that's why!

Honestly, though, I started Kai first, and then about halfway through realized that I also want to recut the original Z for the OG Japanese dub and Kikuchi music. So now I'm doing both. I may also post here occasionally asking for your help and opinions on things. With no family. Going back to the game itself, it is a three-dimensional fighting game with adventure elements.

It can boast with developed gameplay well-known from the first part released in and several new elements including better visual settings. Bandai Namco studio is responsible for the reviewed game. Along with studio Dimps from Osaka, they got also the first part of Dragon Ball: Xenoverse on their account. Luckily for us, the developers decided to leave consoles of the previous generation such as Xbox and PlayStation 3. Thanks to that, the above mentioned visual setting changes are much advanced than you could imagine.

What is more, the system of characters customization is even more extended. When it comes to exploration, we are not going to visit different locations, but also different periods of time in the history of Dragon Ball — the game will take us both to the past and to the future. Developers of the game also announced new city and bigger, much more detailed world of Dragon Ball. OS: Windows 7. DX: DirectX Resolution: x OS: Windows However, a new threat appears in the form of Beerus, the God of Destruction.

Considered the most terrifying being in the entire universe, Beerus is eager to fight the legendary warrior seen in a prophecy foretold decades ago known as the Super Saiyan God.

It starts with a more funny and story based start and I like it cause newer fans can get use to the characters. I use to hate it when people said that DBZ has no story and is all action right off the bat but now DBS shows how the characters are developing.



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