The Humans must find an ancient device that holds the secret of immortality. In contrast, the Kra'hen have more simple aims - galactic domination - and, being a hostile race, they are quite happy to kill first and ask questions later. In between are the Shinari -devious, secretive and out for profit. If you choose to follow the campaigns through, you will be rewarded with hours of FMV the game will come on at least four CDs , as well as a number of random missions and branching storylines.
Instead, you could choose a number of one-off scenarios, an eight-player multiplayer deathmatch or a massive, week-long epic taking in everything from the campaign, but without the movie bits.
All this wouldn't work, however, without a decent interface, and after a brief playtest in a very small room full of eager Germans, the interface seems to be shaping up well. Gone are the squeezed together icons of IG1 and instead IG2 has a tree-like menu system transposed on to a spinning 3D orb. It's all very flash. More importantly, it is easy to use, making a breeze of browsing the starmap, researching technologies and designing spaceships.
In combat, too, the interface poses no major problems, for the simple reason that a stab on the space bar pauses the game, leaving you to browse the battlefield, issue orders and devise strategies without getting in a panic.
I mentioned to Gabor that Westwood Tiberian Sun , Cavedog Total Annihilation and Ensemble Studios Age Of Empires had all dismissed 3D strategy games as having poor interfaces, saying that the gameplay suffers as a result of having to 'play' the camera. He was almost insulted. With the depth of Imperium Galactica II, you sometimes need to rethink your strategy or move the camera to get a better view.
You don't have to move the camera for the sake of it - it's not a major part of the game, like many people think it should be. It's just a tool to help you play and see the results of your actions. If you don't want to spin the camera around, you can just use the pre-set views, like you have in football games such as FIFA. Top-down, third-person, three-quarter views - they're all there.
We are giving people a choice. Whatever view you want, you can have. Gabor added: "I play the game like I play any RTS game, by using the mouse to select my units and the cursor keys to scroll the map. It's the same with something like Quake. In fact, it's easier than Quake. It's pretty simple. What is so impressive about IG2 is the scale of the game.
Zooming from the starmap straight to a view of a massive fleet or planetary base is surprisingly quick. But once you see two fleets engage in combat, or the tanks that you designed make quick work of an enemy colony, you finally get a sense that Digital Reality have merged each part of the game into a convincing whole. The explosions are right our of an action game, the units intricate and packed with detail.
If the original game was revolutionary in theory, the sequel promises to put those ideas into practice. Maybe 3D and real-time strategy can go together after all. Let's be honest. Real-time strategy games have never been particularly hardcore have they? Your typical RTS is simply about erecting buildings and churning out units in greater quantities than your opponent while making sure you have enough resources to keep your war machine ticking along nicely.
Hardcore turn-based strategy too, for all its supposed realism and anal attention to detail, is hardly the most accessible of computer game genres. Cramped 2D hexagonal maps, hundreds of illegible abbreviations and units that wouldn't look out of place on an air traffic control screen.
And you could fall asleep just reading the back of the box. So what does it take to combine the fast-paced no-brain action of real-time strategy with the thoughtful, more sedate nature of turn-based war? Surely, like mating an elephant with a hyena, it just can't be done? Or is it just that no-one has tried yet? Imperium Galactica 2 aims to change this state of affairs by letting you reign immortal and god-like over one of three alien races, indulge in research, diplomacy, trade, espionage, design and war, and watch events unfold in glorious 3D-o-vision.
Although the overall aim in IG2 is one of domination, there are various ways to achieve galactic supremacy, some more effective than others depending on which race you choose to control. The Solarians are essentially IG2s human element, bog-standard in every way but their handsome looks. The Kra'hen are the aggressive warlike race, able to produce warships and tanks quickly and at low cost, but unable to recruit spies or engage in diplomacy. Imperium Galactica 2 Alliances Free Download.
Solarian Federation — Legend tells of four «Tears» Data Crystals strewn across the galaxy by your ancestors that have the power to make the Human race invincible, including resurrecting their dead leader. Representing the humans of the far-future, your Solarian Empire must recover these Tears through diplomacy, trade, and war.
It is eventually discovered that many of the other races in the game such as the Iberon, Godan, and Toluen, were genetically-altered humans adapted to conform to specific climates. Shinari Republic — As the weakest race militarily, the Shinari Republic resorts to espionage and trade to turn things to their advantage.
Upon encountering the Kra'hen, you must aid the Solarians in uniting all the other races in the galaxy to face this common threat. But when the Kra'hen are defeated, you turn down the Solarian Federation's offer for a galaxy-wide alliance because «war is good for profit» — instead, you must somehow reanimate the mad Solarian Emperor Kaileron, whose clout and radical views would certainly plunge the galaxy back into conflict.
There are eight unique races, which all have their own unique advantages and disadvantages in technology, diplomacy, and breeding. Construct research labs and view your designs in the 3D realm before mass-producing them. Equip them by dragging components using the same 3D interface, engage in diplomacy with other races, trade with them, war with them, and spy on them.
You can participate in all of these features or let the computer manage some for you. You can even play through the story arcs. Because Imperium Galactica II is fast-paced, you are allowed to pause the game at any time and issue commands to your fleets or advisers without having to worry about time passing.
Once you resume time again, these commands will be carried out immediately--this way you can take your time to plan strategies. There are three main story arcs in the game, each from the viewpoint of a different race. Free YouTube Downloader. IObit Uninstaller. WinRAR bit. Internet Download Manager. VLC Media Player. MacX YouTube Downloader.
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