Eye for an eye. Get yours while you can. Shadowrunners—and most of the other residents of the Sixth World—are told from birth that those are the principles you must follow to survive.
Thinking of others is for suckers. They choose to fight for what they think is right. They seek hidden information that can right wrongs. With plot information, shadowrunning techniques and tactics, and advice to help runners work to bring good into the world, the book is the first definitive guide to shadowrunning with a conscience. It also includes information on a hot spot for working to right wrongs—Pretoria, in the African nation of Azania.
Better than Bad is for use with Shadowrun, Fifth Edition , and most of the material can also be used with Shadowrun: Anarchy. These PDF files are digitally watermarked to signify that you are the owner. A small message is added to the bottom of each page of the PDF containing your name and the order number of your purchase.
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Password forgotten? Click here. Advanced Search. From Catalyst Game Labs. Watermarked PDF. Average Rating 18 ratings. Righteous Fire Kill or be killed. It also includes information on a hot spot for working to right wrongs—Pretoria, in the African nation of Azania Better than Bad is for use with Shadowrun, Fifth Edition , and most of the material can also be used with Shadowrun: Anarchy.
Customers Who Bought this Title also Purchased. Reviews 1. Please log in to add or reply to comments. Back to the Roots. Back to the original Shadowrun Punk! Very good! Much more the game I want to play and run. Glad I don't have to pick between getting this and getting Kill Code. Pistols, rifles, machine guns, even a flamethrower—they're Others call it murder. A small group calls it justice.
It's assassination and it's one of the jobs shadowrunners might be hired to do. And given that people are, you know, pretty protective about their lives, anyone who takes such a job is going to have to be at the top of their game to pull the job off and collect a payday.
Especially if they plan The cloak of death will make you feared, envied, and maybe even wealthy. It will also smother your soul. The best assassins in the Sixth World can gain untold wealth and make the whole world shake, but they also will be hunted and stalked until the end of their days.
Hard Targets is Corp security. Organized crime. Other shadowrunners. Running in the Sixth World does not exactly lack for obstacles, but only foolish runners worry solely about metahuman opponents. There are plenty of other ways the world can kill you, from throat-ripping martachoras to blood-sucking chupacabras, from the aggressive gamma spider to the swarming harpy.
While most Any sprawl worth its mettle has its dark corners, its forgotten places, its spots that are just as wild and untamed as the deepest rainforest. Seattle, the prime metroplex in the world for shadowrunning, is filled with such places, and Sprawl Wilds gives Marks, all of them, and the Sixth The Governor of Illinois has initiated and ambitious plan called Project: Takeback to reclaim the feral urban jungle.
Actually, multiple secrets. One of them made him go underground, hiding from the people desperate to learn just how much he knows. Seattle offers an unparalleled intersection of corporate, political, and criminal powers. And this is where runners like Dodger, Sally Tsung, Shadowrun: Aetherology Stretch Your Reality There are waking dreams, there are active hallucinations, there are feverish visions that cannot be classified.
And then there are the metaplanes, an adrenaline-fused combination of all of these, and more. Everything you dream of, everything you fear, everything beautiful and everything grotesque can be found out there. If you travel to the planes, you may lose your life, lose Shadowrun: Coyotes Over the Edges The Sixth World has been carefully divided and partitioned to keep people in their place, living under the thumbs of those who draw the lines.
They've got goods to smuggle, bounties to avoid, and a host of other reasons to cross the walls and borders the rest of the world has put up. Especially in the dark shadows of my mind. And the condition is spreading. The world is in High-stakes corporate maneuvering, complete with draconic influence. Smugglers and shamans, charismatic chiefs and feckless rogues. All this and more waits in the Sioux Nation for runners looking to branch out and run headfirst into new challenges in the unending quest to earn a few nuyen while staying alive and free from corporate The Big Ten megacorporations of the Sixth World are reeling, with scandals, disasters, and crippling attacks coming at them from all angles.
NeoNET is scrambling to maintain AAA status, Ares is trying not to let the secret rot at the heart of the corp become public, while Aztechnology, fresh from taking on a dragon Shadowrun: Bloody Business Wounded Fury A scared megacorporation does not run and hide in the shadows.
Instead it lashes out, swiping with sharp claws, not caring who is hit by the blows. Many of the megacorps are currently reeling, hit by multiple harsh wallops. The cast of characters in this mission includes a Shadowrun: Lockdown Voices of Disaster The voices are getting louder. Strange voices, dissonant voices, sometimes babbling nonsense, sometimes telling stories too unbelievable to be true. People are falling prey to the voices, losing their identities as someone or something else slips into their skin.
What keeps the peace is that most of the people lack the power to do anything about their anger, so a status quo of simmering tension is maintained. Problem is, if some of the angry parties got their hands on enough power of any kind, those simmering Shadowrun: Shadows in Focus: Casablanca-Rabat Devils in the White City Casablanca-Rabat is a sprawl with millions of secrets and a willingness—an eagerness, even—to sell them.
That means there is plenty of work for shadowrunners, but also a need for care, since revealing the wrong secret at the wrong time can lead to disaster. So get to know the city, get to know the culture, and learn how to play the game. Then take your running to the next Shadowrun: Shadows in Focus: Cheyenne The Minefield of Opportunity The number of ways you can step wrong in Cheyenne are higher than a lot of shadowrunners can count. There are political, ethnic, tribal, and racial divides, and stepping on the wrong side of them can not only end your job prospects, but it can put you in a hastily dug hole in the ground.
Move quickly and be agile, though, and you can slip through the snares that trip up Shadowrun: Firing Line Danger Zones! Shadowrunning can take you all sorts of different places and give you the chance to have all sorts of different guns pointed at you. Every crooked street, every cramped building holds a secret or two, as well as a person or two who will go to great lengths to ensure those secrets are kept.
There is, for instance, the dark secret of a minor noble who has not been seen in Parliament in months. And the Shadowrun: Ten Terrorists Causes of Blood There is no way to sugarcoat it—people in the Sixth World spend an awful lot of time coming up with reasons to kill each other.
You can talk to a hundred Weisman Just Compensation - Robert N. Lethal Force On Your Tabletop! These 33 weapon cards feature guns first seen in the recently released Gun H e aven 3.
Roll Out! Shadowrunners do a lot of things, but one thing they don't do is sit still. There are places to go, people to shoot—they need the right vehicles to get them there and the right drones to take care of business when they arrive. This deck has 54 drones and vehicle cards, with a full-color picture and complete stats, that make it easy to players and gamemasters to reference stats at the game table while illustrating what they're driving, piloting or riding. With selections from a range of Shadowrun, Twentieth Anniversary Edtion products, this deck will prepare you for some serious moving violations.
Deal 'em! Designed to make game play simpler, more colorful and more fun, Shadowrun Weapon Cards contain pictures and Shadowrun, Fourth Edition stats for a whole range of guns, making it easy for players and gamemasters to reference at the game table. These cards also bring the Sixth World to life through full-color art for each piece of gear. This deck contains 54 guns for use with Shadowrun, Fourth Edition, selected from a range of Shadowrunproducts.
Deal them out and start shooting!
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